Age of Empires och Age of Mythology
Gjorde en metal cover/remix på Age of Empires 2 Main Theme i lagom tid till HD-remaken. <:
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Spelar Age of Empires med min familj varje jul. Lite som en tradition. <3
Mrn för övrigt favvo folkslag i AoE 2? och varför?
Föredrar antingen Byzantine för billig Skirmisher-mass/rush eller kineserna för att börja med tre arbetare mer plus att man slipper bygga så mycket hus (Town centers ger mer pop)!
Men antingen mest Byz
Introduction and Age of Empires 2 HD Dev Update
4/12/13
Michael Gills
Hi everyone,
My name is Michael Gills and I wanted to introduce myself to you as I am taking over as the Community Manager from Solicest who has moved on to different role here at Microsoft. I'm excited to join the team and to help support the great work being done by Kittychix, Garmonbozia81, Ryz0n, Circi0, BarbarossaBlade, B1ueAng3L, Tecknix and MSIamPREZSTEVE. This team works hard to provide customer service, technical support, and community engagement for Age of Empires 2 HD, Age of Empires Online, Age of Empires III, Microsoft Flight, Microsoft Flight Simulator X, and Galactic Reign which keeps them all very busy!
Like most of you, I am a lifelong gamer and can even tell stories about playing Dungeons & Dragons before there were polyhedral dice (picture chits everywhere). Before coming to Microsoft though, I spent the last 15 years supporting a lot of strategy games like the Pokemon TCG, Avalon Hill board games, Magic: The Gathering and Magic Online, and the original Guild Wars in a variety of roles. Regardless of my title though, my focus has always been on building and expanding the intersection between games and gamers.
I look forward to working with "Team Scrappy" (our unofficial name) to continue to support and grow the communities on these great games. And watch for upcoming questionnaires and polls to help us learn what types of community events and programs you'd like to see in the future. We are, after all, here to support our mutual love of these games.
With my introduction out of the way I wanted to share an update from the development team for Age of Empires II HD, which just launched this week.
They've been very busy with supporting the launch of the game and in working on addressing the issues that some of you may have been experiencing. After being a part of many different game launches over the years, I can tell you that this team is working harder and faster on these issues than I have ever seen. Here is what Ryz0n, the producer for Age of Empires 2 HD, was able to put together to share around all of his meetings and phone calls:
"In the last few days we have seen an incredible outpouring of interest in AOE: II HD Edition and we are thrilled to see gamers re-living some amazing experiences from the past decade. We do, however, recognize that some players are experiencing issues and we want to talk about what we're doing to get some of these resolved.
If there was any question of "are we going to put out a patch", the answer is 100% yes. Since pre-purchase access, we've been working to identify some of the issues players are having - with trying to sift through all of the posts on the forum similar to drinking from a fire hose. We did immediately get to work on resolving some of the compatibility issues around Windows XP and our implementation of some Steam technologies. The first build update to resolve those issues (and a few other launcher crashes people had reported) was released on Monday night.
Right now the biggest questions we're seeing is around game performance for some players such as frame rates (specifically on high end machines) and multiplayer connectivity. These issues are specifically where Hidden Path is focusing and they are working to reproduce and resolve them. One of the many challenges with old code is that some of the processes are actually dependent on the fact that older computers take a much longer amount of time to calculate information, creating potential snags all throughout the rendering pipeline. We may from time to time ask users to post or send us their system configurations / dxdiag, etc to help identify what hardware types we'll need to reproduce and alleviate issues on.
Priority #1 is to improve the performance for players reporting sluggish gameplay. At the same time we'll also be making some adjustments to multiplayer to improve the experience there further and help identify what may be causing gameplay delays. Please be aware that this is a peer-to-peer game which means your multiplayer experience will depend on the quality of everyone's connection. If 5 people in a game have 40ms pings and someone half way around the world joins with a 400ms connection, it will result in a suboptimal experience for everyone.
Resolutions we make for frame rate and connectivity issues will be moved to the public as quickly as possible while we continue working on other identified problems like quick match crashes, localization bugs, and trebuchets. We will also be working on some of the game features that you have asked to be improved such as quick match game speed, mouse bounding options, regional lobby lists, and more. This is no means an exhaustive list, but we are working as fast as we can and are very much listening to what you are saying."
En vecka sent, men det gör inget.
Finns en beta på uppkommande patch som man tydligen kan köra spelet med nu.
Jag har varken Steam eller AoE II HD, men om du vill ha hjälp med det och game-mods från Steam workshop så har ZeroEmpires laddat upp en YouTube-video angående det.
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